﻿capital = 1132
oob = "ZNR_1936"
recruit_character = ZNR_quintus_mucius
recruit_character = ZNR_claudius_antonio
recruit_character = ZNR_lucius_raffaele
recruit_character = ZNR_mark_volt
recruit_character = ZNR_pietro_mussolini
recruit_character = ZNR_carlo_nenny
recruit_character = ZNR_pietro_lagorio
recruit_character = ZNR_lucius_cesare
recruit_character = ZNR_philip_the_younger
recruit_character = ZNR_macrian_the_elder

set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_recon = 1
	tech_engineers = 1
	tech_support = 1		
	tech_mountaineers = 1
	
	gw_artillery = 1
	basic_train = 1
}
if = {
	limit = {
		has_dlc = "By Blood Alone"
	}	
	set_technology = {
		iw_small_airframe = 1
		aa_lmg = 1
		engines_1 = 1		
	}	
	else = {		
		set_technology = {
			early_fighter = 1				
		}
	}
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {		
		early_destroyer = 1		
		transport = 1
	}
	set_naval_oob = "ZNR_1936navy"
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {		
		early_ship_hull_light = 1		
		basic_battery = 1
		basic_light_battery = 1		
		mtg_transport = 1		
	}
	set_naval_oob = "ZNR_1936mtg"
}
add_ideas = {
	# znr_young_army
	# znr_problematic_skreeling
	# znr_colonial_past
	Aristocratic_republic
}
# set_variable = { var = znr_senators_support value = 48 }
# set_variable = { var = znr_senators_total value = 96 }
# set_variable = { var = znr_representatives_support value = 218 }
# set_variable = { var = znr_representatives_total value = 435 }
# set_variable = { var = znr_quorum_low value = 39 }
# set_variable = { var = znr_quorum_medium value = 49 }
# set_variable = { var = znr_quorum_high value = 58 }
# ZNR_recalc_congress_icon_frames = yes
set_convoys = 112
set_politics = {	
	ruling_party = neutrality
	last_election = "1985.11.9"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {
	democratic = 9
	fascism = 20
	communism = 1
	neutrality = 70
}
#############
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	create_equipment_variant = {
		name = "DD 1"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
		}
	}
}
if = {
	limit = { has_dlc = "Man the Guns"}
	create_equipment_variant = {
		name = "DD 1"	
		type = ship_hull_light_1
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}		
	}
	create_equipment_variant = {
		name = "NSS 1"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 2
			sub_engine_upgrade = 2
			sub_stealth_upgrade = 2
			sub_torpedo_upgrade = 2
		}
	}
	create_equipment_variant = {
		name = "NLK 1"
		type = ship_hull_cruiser_1
#		name_group = ITA_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_light_medium_battery_1
		}
		obsolete = yes
	}
}